AoeStats
← BuddyDudeMan

Black Forest

503277152Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 56m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
893
+12
🇺🇸 Britons · United States
796
+16
🇺🇸 Spanish · United States
777
+17
🇦🇷 Britons · Argentina
872
-18
🇦🇷 Khmer · Argentina
771
-14
🇦🇷 Japanese · Argentina
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
AlexShukov13 Britons
25 1,413 12:56 17:45 34:07 ⛏ Fast Castle
23 1,309 11:20 15:35 ⛏ Fast Castle
GGisk Japanese
21 1,206 12:45 19:42 36:43 ⛏ Fast Castle
BuddyDudeMan Armenians
16 905 11:40 15:45 55:42 ⛏ Fast Castle
15 845 13:02 15:44 39:00 ⛏ Fast Castle
Swivel_Hips Spanish
14 765 16:28 29:28 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,055 20,165 15,905 5,595 59,720 96,305
20,060 14,041 12,805 5,275 52,181 64,169
13,485 16,042 9,265 1,500 40,292 45,360
15,455 10,882 9,450 1,775 37,562 45,404
5,775 17,152 12,055 650 35,632 38,852
8,835 12,473 2,915 3,950 28,173 33,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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