AoeStats
← MonjeCarlos

Nomad

503277137Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 59m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
907
+11
🇦🇷 Khmer · Argentina
736
+19
🇨🇴 Teutons · Colombia
796
-15
🇲🇽 Bengalis · Mexico
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,233 15:54 24:51 40:59 ⚔ Archer Rush
27 1,636 15:56 32:01 45:29 ⚔ Scout Rush
20 1,170 15:40 35:02 ⚔ Fish Boom into Towers into Scouts
15 909 19:45 34:01 58:02 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,320 19,640 12,355 2,775 47,090 61,331
17,805 10,702 6,710 1,725 36,942 40,717
8,390 8,800 4,215 1,735 23,140 25,269
8,900 8,005 2,565 1,200 20,670 23,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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