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Arabia

503277017Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 56m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1015
+14
🇹🇷 Mongols · Türkiye
1009
+14
🇵🇹 Saracens · Portugal
986
+15
🇨🇴 Georgians · Colombia
977
-15
🇨🇴 Bohemians · Colombia
975
-15
🇨🇴 Wu · Colombia
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
Zortopos Mongols
51 2,882 9:38 15:49 35:06 ⛏ Fast Castle
MrJellyBean9172 Bulgarians
45 2,557 9:49 18:20 48:46 ⛏ Fast Castle
44 2,506 10:57 25:49 47:52 ⚔ Archer Rush
Duotech Saracens
38 2,157 10:08 17:39 31:07 ⛏ Fast Castle
VanderSnatch Bohemians
32 1,807 10:03 18:29 35:35 ⛏ Fast Castle
Kingfox1217 Georgians
18 1,045 13:14 22:50 31:15 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,675 17,937 10,960 1,670 47,242 61,211
15,565 17,945 10,480 2,200 46,190 52,131
25,160 13,271 5,015 1,500 44,946 48,744
13,265 13,268 11,030 3,660 41,223 52,744
11,500 14,010 9,980 1,975 37,465 41,055
16,845 10,844 6,830 1,995 36,514 38,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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