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Black Forest

503277014Analyzed
2v2 RM · 4h ago on Aug 30, 2026· 94m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
814
+13
🇧🇷 Wu · Brazil
790
+15
🇺🇸 Shu · United States
762
-14
🇲🇽 Vietnamese · Mexico
757
-14
Player eAPM Actions Feudal Castle Imperial Opening
gU$ Wei
27 2,539 12:45 17:59 34:34 ⛏ Fast Castle
23 2,175 12:39 19:24 28:41 ⛏ Fast Castle
J-Mo Shu
16 1,516 12:53 18:20 37:53 ⛏ Fast Castle
Hackerman Vietnamese
16 1,479 13:03 22:56 42:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,735 38,145 35,880 4,910 107,670 136,597
36,615 35,443 19,505 3,750 95,313 98,233
33,330 34,705 21,380 2,540 91,955 99,917
30,940 28,015 10,345 4,825 74,125 74,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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