AoeStats
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QS Arena

503276987Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 38m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1067
+15
🇬🇧 Romans · United Kingdom
1047
+15
🇷🇺 Portuguese · Russia
1015
+17
🇺🇸 Franks · United States
1005
+17
🇧🇾 Bulgarians · Belarus
1058
-17
🇧🇷 Hindustanis · Brazil
1043
-16
🇦🇷 Koreans · Argentina
1027
-16
🇨🇴 Italians · Colombia
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,384 8:45 13:01 30:42 ⛏ Fast Castle
33 1,256 8:05 12:36 26:14 ⛏ Fast Castle
33 1,281 9:47 13:41 28:52 ⛏ Fast Castle
31 1,171 8:55 12:56 29:38 ⛏ Fast Castle
18 689 9:23 14:02 31:33 ⛏ Fast Castle
17 653 8:06 14:29 34:35 ⛏ Fast Castle
16 628 7:43 11:47 28:01 ⛏ Fast Castle
16 620 8:16 12:35 27:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,885 30,425 18,195 3,975 71,480 81,362
21,170 20,115 9,205 1,700 52,190 58,501
19,665 15,265 9,385 4,755 49,070 55,334
19,625 15,320 8,340 1,665 44,950 47,917
20,855 12,775 8,995 2,250 44,875 48,374
19,380 9,780 10,470 400 40,030 52,177
13,355 10,900 8,565 2,950 35,770 38,619
6,455 9,665 3,550 750 20,420 22,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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