AoeStats
← Diplodocus1341

Arabia

503276821Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 24m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1148
+8
🇧🇷 Berbers · Brazil
948
+16
🇨🇦 Byzantines · Canada
955
-36
🇨🇦 Lithuanians · Canada
955
-36
Player eAPM Actions Feudal Castle Imperial Opening
31 763 9:57 22:15 ⚔ Scout Rush
27 680 9:12 20:12 ⚔ Archer Rush
13 315 16:21
5 124

Resources

Player Food Wood Gold Stone Spent Collected
4,775 4,860 1,615 100 11,350 12,597
4,760 2,925 875 5 8,565 9,393
1,250 910 0 0 2,160 1,797
800 503 0 0 1,303 838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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