AoeStats
← Char (*)

Nomad

503276819Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 62m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
935
+14
🇦🇷 Persians · Argentina
928
+15
🇵🇪 Saracens · Peru
932
-16
🇨🇱 Malians · Chile
869
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,063 15:07 20:42 38:46 ⛏ Fish Boom FC
27 1,689 13:52 20:09 35:05 ⛏ Fast Castle
22 1,375 15:27 19:44 37:42 ⛏ Fish Boom FC
19 1,207 15:05 21:43 38:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,690 24,045 18,460 2,975 83,170 101,143
31,890 33,005 13,915 2,435 81,245 85,994
28,660 17,190 10,865 3,850 60,565 66,630
19,015 11,293 16,785 4,110 51,203 64,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.