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Arabia

503276776Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 40m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
592
+13
🇲🇽 Persians · Mexico
584
+13
🇨🇴 Sicilians · Colombia
557
-15
🇲🇽 Khmer · Mexico
474
-11
Player eAPM Actions Feudal Castle Imperial Opening
crazy84aac Persians
31 1,226 11:23 25:50 ⚔ Scouts into Archers
AIOROS Britons
29 1,141 10:46 20:56 35:52 ⚔ Archer Rush
maicolkanenki07 Sicilians
18 712 12:15 26:39 ⚔ Skirmisher Rush
16 630 11:52 30:11 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,050 7,555 3,865 1,650 21,120 22,972
10,190 6,556 3,160 880 20,786 25,272
7,365 6,147 1,485 675 15,672 15,962
6,610 4,780 1,575 635 13,600 15,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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