AoeStats
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Arabia

503276667Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Ethiopians · Uruguay
915
+12
🇲🇽 Mongols · Mexico
898
+13
🇨🇦 Franks · Canada
898
-16
🇨🇦 Turks · Canada
759
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,977 9:46 23:39 37:52
21 1,418 11:25 15:51 35:22 ⛏ Fast Castle
15 1,006 9:04 20:32 33:35 ⛏ Fast Castle
13 879 10:39 23:07 36:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,010 8,895 10,820 3,750 51,475 56,365
27,405 11,540 3,160 2,580 44,685 45,136
10,605 14,995 13,795 3,470 42,865 59,878
15,505 13,131 9,340 2,995 40,971 61,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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