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Black Forest

503276658Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 62m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
845
+24
🇨🇱 Mongols · Chile
828
+12
🇨🇱 Ethiopians · Chile
817
+12
764
-13
🇵🇪 Khmer · Peru
753
-13
🇬🇧 Vietnamese · United Kingdom
701
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,604 12:08 15:51 33:19 ⛏ Fast Castle
29 1,785 14:10 19:08 39:53 ⛏ Fast Castle
17 1,044 11:52 16:53 35:41 ⛏ Fast Castle
16 1,000 13:09 28:16 42:25 ⚔ Skirmisher Rush
15 957 12:50 20:13 43:25 ⛏ Fast Castle
13 834 13:59 19:53 39:07

Resources

Player Food Wood Gold Stone Spent Collected
30,830 35,170 15,765 2,150 83,915 100,448
16,625 27,600 17,455 3,550 65,230 94,116
23,520 23,126 15,140 1,630 63,416 72,962
23,550 9,418 12,335 5,130 50,433 58,132
12,975 15,764 10,755 3,160 42,654 64,611
13,650 14,073 5,735 2,215 35,673 40,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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