AoeStats
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Four Lakes

503276527Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 35m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1155
+16
🇨🇱 Lithuanians · Chile
1155
+16
🇺🇸 Portuguese · United States
1212
-19
🇺🇸 Spanish · United States
1094
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,163 10:47 17:08 31:01 ⛏ Fast Castle
27 948 11:08 23:35 ⛏ Fish Boom FC
25 897 10:30 21:31 34:00 ⚔ Fish Boom into Scouts
22 774 13:12 20:05 30:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,135 8,375 4,005 375 21,890 26,139
8,885 7,182 4,725 850 21,642 22,830
6,290 8,070 3,980 1,630 19,970 22,518
5,075 4,414 280 1,015 10,784 13,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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