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Four Lakes

503276472Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 24m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
687
+14
🇫🇷 Bulgarians · France
645
+16
🇦🇷 Khmer · Argentina
738
-19
🇦🇷 Inca · Argentina
567
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 379 11:30 22:23 ⛏ FC into Fish Boom
neow Bulgarians
13 320 13:10 ⛏ Fish Boom
12 302 11:46
KaputLand6596 Mongols
9 218 11:40 19:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,610 5,130 900 200 11,840 13,574
4,070 3,421 495 30 8,016 9,215
3,970 2,885 200 700 7,755 9,387
2,995 2,843 225 225 6,288 8,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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