AoeStats
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Yucatan

503276241Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 2m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malians · Poland
957
+15
🇪🇸 Gurjaras · Spain
956
+15
🇦🇷 Koreans · Argentina
956
+15
🇧🇷 Huns · Brazil
863
+19
🇯🇵 Chinese · Japan
1050
-21
🇦🇲 Koreans · Armenia
901
-15
🇨🇴 Inca · Colombia
893
-14
🇨🇦 Byzantines · Canada
876
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 126
36 103
19 53
14 40
11 32
5 15
3 9
3 9

Resources

Player Food Wood Gold Stone Spent Collected
300 150 50 0 500 223
450 50 0 0 500 360
450 0 0 0 450 255
250 0 0 0 250 271
150 75 0 0 225 136
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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