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Black Forest

503276093Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
744
+14
🇦🇷 Hindustanis · Argentina
740
+14
🇧🇪 Bohemians · Belgium
691
-32
🇧🇪 Chinese · Belgium
691
-32
Player eAPM Actions Feudal Castle Imperial Opening
14 637 17:07 30:07 ⛏ Fast Castle
12 565 20:18 24:28 43:24 ⛏ Fast Castle
11 493 15:15 31:00 ⛏ Fish Boom FC
9 399 14:01 25:28 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,605 7,831 6,340 840 27,616 29,572
8,885 5,587 5,750 1,480 21,702 26,322
6,995 7,087 3,070 650 17,802 20,857
7,010 6,124 2,920 1,100 17,154 22,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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