AoeStats
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Nomad

503276056Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 70m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
955
+10
🇺🇸 Celts · United States
936
+11
🇺🇦 Slavs · Ukraine
873
+14
🇨🇱 Koreans · Chile
870
-14
🇨🇱 Khmer · Chile
845
-13
🇨🇱 Huns · Chile
767
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,988 15:43 23:32 37:08 ⛏ Fish Boom into Fire Galleys into Galleys FC
25 1,769 17:23 24:42 47:09 ⛏ Fish Boom
24 1,718 16:25 20:57 48:17 ⛏ Fish Boom FC
22 1,538 14:48 25:57 56:53 ⚔ Fish Boom into Skirms
17 1,214 15:35 23:05 30:37 ⛏ Fish Boom FC
17 1,187 14:42 34:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,435 38,050 16,895 5,815 99,195 117,864
27,250 37,932 20,140 4,850 90,172 92,941
29,765 27,334 23,040 5,290 85,429 90,409
31,520 26,180 20,595 5,730 84,025 113,979
8,800 28,146 12,375 1,650 50,971 59,455
11,180 11,745 7,910 6,505 37,340 37,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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