AoeStats
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QS Arena

503276053Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 85m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1094
+14
🇺🇸 Franks · United States
1057
+16
🇺🇸 Japanese · United States
1021
+18
🇬🇧 Persians · United Kingdom
1074
-17
🇧🇷 Bohemians · Brazil
1071
-17
🇧🇷 Dravidians · Brazil
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,442 8:19 13:01 34:27 ⚔ FC into Archers
22 1,863 8:19 14:32 29:30 ⛏ Fast Castle
20 1,669 7:31 17:05 29:07 ⛏ Fast Castle
19 1,611 7:56 12:02 28:08 ⛏ Fast Castle
17 1,437 8:44 13:23 36:56 ⛏ Fast Castle
16 1,338 9:27 13:17 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,995 67,765 26,095 4,750 161,605 170,482
81,050 31,275 28,560 9,350 150,235 153,141
42,885 30,185 26,855 2,550 102,475 111,605
25,750 39,340 28,895 3,000 96,985 137,685
34,405 34,350 12,725 1,990 83,470 85,119
30,115 19,790 20,070 1,815 71,790 85,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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