AoeStats
← RICARDONE ES SABALERO

QS Arena

503275922Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 9m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1095
+14
🇦🇷 Persians · Argentina
1053
+16
🇦🇷 Slavs · Argentina
1038
+17
🇦🇷 Byzantines · Argentina
1025
+17
🇲🇽 Lithuanians · Mexico
1094
-18
🇺🇸 Koreans · United States
1084
-17
🇨🇳 Franks · China
1022
-15
997
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 382 8:24
35 315 8:31
25 223 7:52
22 201 8:02
20 182 8:25
19 173 8:55
17 151
14 129 8:52

Resources

Player Food Wood Gold Stone Spent Collected
1,500 700 50 0 2,250 3,222
1,350 510 170 125 2,155 2,525
1,200 895 0 0 2,095 2,709
1,550 450 50 0 2,050 2,893
1,400 530 0 0 1,930 3,107
1,250 500 0 0 1,750 2,727
1,100 575 0 0 1,675 2,576
1,200 350 50 0 1,600 2,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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