AoeStats
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QS Arena

503275739Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 59m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
732
+13
🇺🇸 Romans · United States
723
+14
vs
🇵🇪 Teutons · Peru
676
-14
🇧🇷 Khmer · Brazil
668
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,813 7:29 16:56 38:51 ⛏ Fast Castle
19 1,143 8:34 15:08 31:32 ⛏ Fast Castle
18 1,075 9:05 18:55 36:27 ⛏ Fast Castle
13 783 9:55 17:11 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,250 28,760 19,815 3,450 81,275 102,382
16,200 20,035 8,250 2,250 46,735 48,779
20,935 11,525 10,410 3,000 45,870 58,943
14,040 11,840 8,735 2,250 36,865 44,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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