AoeStats
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Arabia

503275669Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
822
+13
🇺🇸 Mongols · United States
799
+14
🇮🇳 Cumans · India
773
-14
🇧🇷 Malians · Brazil
732
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,245 11:42 24:14 ⚔ Archer Rush
28 940 10:24 ⚔ M@A into Archers
28 951 9:12 23:54
18 606 9:40 28:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,185 5,691 3,145 970 17,991 18,335
6,425 4,330 1,720 700 13,175 14,332
5,795 3,856 1,360 215 11,226 15,244
3,225 2,886 625 0 6,736 7,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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