AoeStats
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QS Arena

503275190Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1137
+13
🇨🇱 Ethiopians · Chile
1064
+16
🇨🇱 Persians · Chile
1061
+17
🇨🇱 Franks · Chile
1010
+19
🇬🇧 Hindustanis · United Kingdom
1164
-31
🇨🇦 Khmer · Canada
1063
-16
🇺🇸 Vikings · United States
1047
-15
🇩🇪 Persians · Germany
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,916 9:36 14:01 26:18 ⛏ Fast Castle
34 1,891 8:16 13:36 26:40 ⛏ Fast Castle
24 1,336 9:40 13:20 28:24 ⛏ Fast Castle
23 1,268 8:15 14:15 35:30 ⛏ Fast Castle
17 920 8:19 12:56 34:03 ⛏ Fast Castle
16 906 8:36 11:46 27:54 ⛏ Fast Castle
15 831 9:05 13:11 30:38 ⛏ Fast Castle
14 764 9:43 13:57 26:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,785 25,525 22,730 1,740 95,780 120,876
46,895 28,035 13,460 2,310 90,700 95,629
33,840 11,170 29,895 850 75,755 87,171
30,095 19,415 8,975 6,185 64,670 68,221
21,820 27,760 12,350 1,630 63,560 84,183
27,310 15,860 17,600 1,700 62,470 64,959
13,930 22,120 15,385 4,180 55,615 94,603
26,805 12,020 7,285 2,450 48,560 50,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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