AoeStats
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QS Arena

503275187Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 101m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
769
+17
🇺🇸 Persians · United States
765
+18
🇲🇽 Poles · Mexico
753
+18
🇹🇷 Georgians · Türkiye
750
+18
🇲🇽 Franks · Mexico
837
-20
🇦🇷 Portuguese · Argentina
827
-19
🇺🇸 Berbers · United States
821
-34
🇨🇱 Cumans · Chile
722
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 4,267 7:55 15:57 30:50 ⛏ Fast Castle
38 3,844 8:30 14:43 29:42 ⛏ Fast Castle
27 2,730 8:33 12:44 25:52 ⛏ Fast Castle
23 2,332 10:04 14:32 21:02 ◆ FC into Fast Imp
22 2,272 6:14 22:18 44:58 ⛏ Fast Castle
14 1,428 8:22 17:53 31:41 ⛏ Fast Castle
13 1,278 7:53 18:30 37:41 ⚔ Archers into Skirms
4 449 9:33 18:54 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,275 70,696 44,390 5,625 207,986 237,095
80,460 44,940 45,625 5,825 176,850 199,911
47,815 63,725 38,290 9,125 158,955 169,697
50,980 62,620 36,605 7,440 157,645 169,757
40,850 44,840 14,755 3,440 103,885 105,931
37,640 18,035 30,970 2,780 89,425 97,614
19,145 17,075 6,525 4,160 46,905 50,342
10,825 12,410 5,270 1,600 30,105 34,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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