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Arabia

503274693Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 58m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
978
+15
🇺🇸 Khmer · United States
978
+15
🇬🇧 Mongols · United Kingdom
1000
-51
🇬🇧 Britons · United Kingdom
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
DarkisHD Georgians
31 1,798 10:07 19:40 38:50 ⚔ Skirmisher Rush
Ark Britons
24 1,405 9:40 22:20 36:51 ⚔ Archer Rush
dish-washer Mongols
17 973 12:49 19:13 37:07 ⛏ Fast Castle
davdarkis Khmer
13 741 12:06 33:33

Resources

Player Food Wood Gold Stone Spent Collected
33,820 23,935 18,885 3,450 80,090 82,965
14,685 19,458 16,720 3,500 54,363 61,726
16,610 17,192 10,075 2,900 46,777 47,835
10,475 12,565 2,455 2,125 27,620 29,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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