AoeStats
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Arabia

503274693Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 58m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
978
+15
🇺🇸 Khmer · United States
978
+15
vs
🇬🇧 Mongols · United Kingdom
1000
-51
🇬🇧 Britons · United Kingdom
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,798 10:07 19:40 38:50 ⚔ Skirmisher Rush
24 1,405 9:40 22:20 36:51 ⚔ Archer Rush
17 973 12:49 19:13 37:07 ⛏ Fast Castle
13 741 12:06 33:33 —

Resources

Player Food Wood Gold Stone Spent Collected
31,920 23,885 17,885 3,450 77,140 80,015
13,835 19,458 15,870 3,500 52,663 60,026
16,460 17,192 10,075 2,900 46,627 47,685
10,475 12,565 2,455 2,125 27,620 29,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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