AoeStats
← özgür

Coastal Forest

503274637Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 68m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
975
+15
🇺🇸 Byzantines · United States
971
+15
🇺🇸 Italians · United States
919
+17
🇺🇸 Tatars · United States
903
+18
🇹🇷 Japanese · Türkiye
1024
-20
🇵🇹 Spanish · Portugal
953
-17
🇲🇽 Bohemians · Mexico
931
-15
🇧🇷 Britons · Brazil
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,298 11:48 23:26 38:06 ⚔ Archer Rush
31 2,106 11:45 21:58 35:47 ⚔ FC into Skirms
28 1,886 10:21 20:50 44:21 ⚔ M@A FC
25 1,687 10:48 16:32 34:43 ⛏ Fast Castle
24 1,661 14:16 22:04 30:29 ⛏ Fast Castle
22 1,519 11:43 19:20 45:14 ⛏ Fast Castle
15 1,057 10:32 19:19 37:59 ⚔ Fish Boom FC into Archers
14 971 12:23 18:42 33:30 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
39,160 20,200 30,150 2,150 91,660 105,598
29,280 41,400 17,910 2,950 91,540 109,981
40,850 33,255 12,025 1,955 88,085 89,796
39,760 20,448 18,855 2,930 81,993 98,778
35,900 29,270 13,565 1,600 80,335 89,537
30,595 16,167 12,000 1,690 60,452 65,962
18,195 27,145 8,105 2,255 55,700 60,717
10,505 21,495 12,625 1,850 46,475 53,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.