AoeStats
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Coastal Forest

503274605Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 17m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1116
+15
🇨🇦 Khmer · Canada
1079
+17
🇨🇴 Hindustanis · Colombia
1115
-17
🇦🇷 Vietnamese · Argentina
1087
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 1,061 10:26 ⚔ Archer Rush
53 944 9:20 ⚔ M@A Rush
35 623 11:27 16:30 ⛏ Fast Castle
33 594 12:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,650 3,037 1,085 210 6,982 7,712
3,685 2,001 700 200 6,586 6,501
2,750 2,520 230 0 5,500 6,378
2,450 1,694 250 0 4,394 6,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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