AoeStats
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Yucatan

503274558Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 44m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
919
+15
🇦🇷 Cumans · Argentina
858
+18
🇦🇷 Sicilians · Argentina
763
+22
🇵🇪 Hindustanis · Peru
926
-20
🇺🇸 Chinese · United States
897
-18
🇵🇪 Aztecs · Peru
863
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,601 11:12 21:39 ⚔ Scout Rush
23 1,011 11:49 18:07 35:37 ⛏ Fast Castle
21 927 10:55 20:51 40:23 ⚔ FC into Archers
15 649 12:21 20:15 ⛏ Fast Castle
15 679 11:21 27:42 ⚔ Tower Rush
13 578 11:30 28:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,630 9,069 5,200 2,225 30,124 33,939
12,245 6,995 4,700 1,500 25,440 31,976
8,690 9,525 4,930 1,050 24,195 26,130
7,275 5,528 1,120 985 14,908 16,389
6,345 3,580 815 1,775 12,515 15,853
4,425 2,936 250 935 8,546 9,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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