AoeStats
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Black Forest

503274553Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 77m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
860
+14
🇺🇸 Malay · United States
841
+15
🇧🇷 Hindustanis · Brazil
830
-15
🇧🇷 Maya · Brazil
802
-36
Player eAPM Actions Feudal Castle Imperial Opening
25 1,928 13:53 24:16 51:57 ⚔ Archer Rush
20 1,528 12:20 26:37 40:05 ⚔ Archer Rush
15 1,132 14:35 28:42 40:25 ⚔ M@A into Fish Boom
11 827 12:58 24:33 38:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,700 29,166 33,655 1,435 110,956 130,201
39,845 39,830 22,955 5,545 108,175 125,712
36,255 24,652 29,000 4,660 94,567 106,751
25,155 27,639 18,250 4,500 75,544 91,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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