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Acropolis

503274550Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 44m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1109
+14
🇲🇽 Lithuanians · Mexico
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
g3minis26 Lithuanians
35 1,536 10:05 19:49 ⚔ Skirms into Scouts
Madeen Japanese
28 1,230 10:10 20:46 36:02 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,340 11,488 5,350 1,215 32,393 34,314
14,735 7,840 6,240 2,250 31,065 32,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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