AoeStats
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QS Arena

503274415Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 58m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
636
+11
🇨🇭 Italians · Switzerland
617
+12
🇮🇳 Portuguese · India
477
+18
🇨🇿 Franks · Czechia
573
-16
🇺🇾 Britons · Uruguay
539
-14
🇵🇪 Britons · Peru
470
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 1,040 12:10 23:05 36:26 ⛏ Fast Castle
13 781 9:25 22:31 37:29 ⚔ Scouts into Archers
13 775 9:30 22:36 34:49 ⛏ Fast Castle
12 687 9:43 18:00 30:29 ⚔ Drush FC
12 699 6:58 17:23 28:19 ⛏ Fast Castle
8 495 11:01 23:16 34:55

Resources

Player Food Wood Gold Stone Spent Collected
31,555 15,915 19,860 2,330 69,660 84,634
17,355 27,695 11,105 5,815 61,970 96,607
26,510 8,405 19,920 2,800 57,635 59,770
28,525 13,760 7,730 2,050 52,065 74,993
22,040 13,520 9,590 2,755 47,905 55,862
15,580 14,350 10,350 1,930 42,210 47,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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