AoeStats
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QS Arena

503274408Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
833
+15
🇧🇷 Teutons · Brazil
809
+16
🇺🇸 Cumans · United States
862
-18
🇦🇷 Spanish · Argentina
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,248 7:59 21:18 38:43
21 934 8:53 15:06 31:47 ⛏ Fast Castle
19 814 8:46 16:39 28:46 ⛏ Fast Castle
18 774 8:24 15:28 31:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,275 6,820 13,160 850 41,105 48,190
15,075 15,652 5,670 1,150 37,547 43,898
17,015 9,905 6,945 2,800 36,665 39,452
12,565 10,700 6,415 1,600 31,280 35,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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