AoeStats
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Black Forest

503274400Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 82m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1107
+9
🇹🇷 Bulgarians · Türkiye
1039
+12
🇩🇪 Bohemians · Germany
1005
+13
🇺🇾 Vietnamese · Uruguay
955
-12
🇨🇴 Byzantines · Colombia
942
-11
🇺🇾 Hindustanis · Uruguay
941
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,800 12:37 18:41 30:36 ⛏ Fast Castle
21 1,738 14:04 22:00 34:55
19 1,593 12:45 17:11 36:17 ⛏ Fast Castle
18 1,517 15:03 18:54 51:39 ⛏ Fast Castle
17 1,410 11:42 21:57 36:22 ⛏ Fast Castle
14 1,118 11:36 19:40 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,360 15,792 14,400 2,200 106,752 126,569
24,620 46,476 24,580 4,230 99,906 118,399
31,490 25,845 32,100 2,310 91,745 127,434
33,635 16,996 25,245 2,835 78,711 83,746
27,165 37,239 2,925 1,795 69,124 77,301
18,850 28,141 10,000 2,520 59,511 66,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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