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QS Arena

503274339Analyzed
2v2 RM · 20h ago on Aug 30, 2026· 41m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Armenians · Hong Kong SAR China
930
+14
🇺🇸 Mongols · United States
886
+16
🇪🇸 Burgundians · Spain
900
-16
🇪🇸 Franks · Spain
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
Soupiyoop Mongols
28 1,146 6:37 13:05 29:04 ⛏ Fast Castle
brain888hk Armenians
20 840 9:03 13:20 30:41 ⛏ Fast Castle
ElQueFaltaba Franks
16 677 10:16 18:34 30:41 ⚔ Scout Rush
Kikips93 Burgundians
14 592 10:33 16:20 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,125 18,695 13,405 950 54,175 56,989
17,050 16,310 10,010 3,450 46,820 58,858
20,205 16,510 7,375 2,200 46,290 53,112
18,765 10,025 10,075 2,700 41,565 44,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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