AoeStats
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Coastal Forest

503274250Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1009
+18
🇦🇷 Mongols · Argentina
978
+19
🇧🇷 Burgundians · Brazil
1069
-19
🇲🇽 Romans · Mexico
1021
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,394 9:22 18:58 36:19 ⚔ Scout Rush
27 1,372 10:23 22:27 40:03
21 1,084 12:00 16:38 31:10 ⛏ Fast Castle
20 1,015 11:02 21:56 36:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,625 14,516 15,150 4,925 57,216 60,875
21,765 15,181 13,045 1,800 51,791 61,610
18,345 18,463 6,000 1,625 44,433 50,810
15,790 12,813 8,470 2,365 39,438 44,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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