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Black Forest

503274155Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 54m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
513
+14
🇦🇷 Wu · Argentina
305
+23
🇹🇷 Khmer · Türkiye
506
-27
🇹🇷 Spanish · Türkiye
439
-17
Player eAPM Actions Feudal Castle Imperial Opening
Azazel Spanish
17 943 13:23 26:13 34:18 ⛏ Fast Castle
Pilchu Wu
13 729 12:35 24:16 36:23 ⛏ Fast Castle
WARRIOR9608 Spanish
10 519 18:12 30:14 36:31 ⛏ Fast Castle
7 357 9:38 31:37 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,610 15,263 13,105 2,485 47,463 49,001
12,935 15,446 12,380 2,120 42,881 45,508
15,065 9,491 10,385 1,300 36,241 48,100
10,925 6,944 4,880 9,850 32,599 44,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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