AoeStats
← Zadov420

Coastal Forest

503274134Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 21m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
785
+11
🇲🇽 Vikings · Mexico
779
+12
🇪🇨 Britons · Ecuador
702
-12
🇪🇸 Britons · Spain
658
-11
Player eAPM Actions Feudal Castle Imperial Opening
juanette Vikings
31 674 11:14
jack_camman Teutons
23 502 10:51 ⚔ Fish Boom into Scouts
Zadov420 Britons
18 385 10:38 ⚔ Archer Rush
ramon_beas21 Britons
11 236 11:36

Resources

Player Food Wood Gold Stone Spent Collected
4,385 3,135 150 0 7,670 9,512
3,965 2,805 315 125 7,210 7,680
3,250 2,495 380 0 6,125 8,456
2,705 1,805 340 250 5,100 5,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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