AoeStats
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QS Arena

503274117Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 38m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1092
+17
🇦🇷 Chinese · Argentina
1092
+17
🇧🇷 Romans · Brazil
1112
-17
🇧🇷 Japanese · Brazil
1112
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,313 7:30 15:53 31:58 ⛏ Fast Castle
31 1,185 9:17 16:43 ⛏ Fast Castle
24 910 8:27 15:20 34:13 ⛏ Fast Castle
14 535 8:21 12:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,980 15,588 7,505 2,260 46,333 53,028
13,000 10,690 7,115 2,390 33,195 40,273
12,400 12,590 2,785 950 28,725 34,707
9,100 7,230 3,860 1,500 21,690 23,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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