AoeStats
← 動腦玩遊戲

Black Forest

503274037Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 2m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
765
+12
🇪🇸 Spanish · Spain
765
+12
🇺🇾 Persians · Uruguay
734
+14
🇦🇷 Italians · Argentina
730
+14
🇹🇼 Koreans · Taiwan
746
-16
🇨🇦 Japanese · Canada
715
-14
🇲🇽 Wei · Mexico
663
-12
🇲🇽 Franks · Mexico
606
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 82
22 66
21 64
21 62
18 54
18 55
16 47
9 26

Resources

Player Food Wood Gold Stone Spent Collected
400 107 50 0 557 505
150 93 50 0 293 170
200 0 0 0 200 270
100 93 0 0 193 151
0 159 0 0 159 106
100 50 0 0 150 191
50 75 0 0 125 66
0 50 0 0 50 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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