AoeStats
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QS Arena

503273939Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
887
+14
🇦🇷 Byzantines · Argentina
833
+16
🇵🇹 Byzantines · Portugal
905
-18
🇵🇹 Bohemians · Portugal
782
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,092 9:32 14:23 28:28 ⛏ Fast Castle
22 882 8:59 14:52 32:48 ⛏ Fast Castle
20 817 8:38 15:06 27:28 ⛏ Fast Castle
15 601 10:29 23:16 35:06 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,715 19,655 4,940 850 47,160 57,112
17,440 14,660 6,315 2,300 40,715 43,678
15,930 12,744 9,335 1,525 39,534 51,788
18,045 9,920 9,040 975 37,980 45,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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