AoeStats
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QS Arena

503273444Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 62m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1001
+15
🇺🇸 Inca · United States
987
+16
🇫🇷 Mongols · France
1007
-17
🇮🇳 Franks · India
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,330 9:09 13:14 31:50 ⛏ Fast Castle
29 1,807 9:34 13:24 27:08 ⛏ Fast Castle
25 1,575 7:08 13:41 29:34 ⛏ Fast Castle
13 829 9:21 13:50 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,045 32,694 23,125 5,795 112,659 126,497
43,840 32,855 17,900 3,550 98,145 98,780
35,585 23,075 12,760 1,560 72,980 86,113
24,680 20,055 19,560 4,955 69,250 85,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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