AoeStats
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Black Forest

503273270Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 27m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
822
+17
🇨🇱 Persians · Chile
811
+17
🇦🇷 Italians · Argentina
784
+19
🇲🇽 Turks · Mexico
928
-21
🇲🇽 Turks · Mexico
865
-19
🇲🇽 Franks · Mexico
735
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,141 12:14 17:59 ⛏ Fast Castle
18 501 11:28 16:14 20:27 ◆ FC into Fast Imp
13 364 11:28 23:06 ⚔ Fish Boom into Towers FC
11 303 11:22 19:59 ⛏ Fast Castle
9 255 14:33 20:02 25:11 ◆ FC into Fast Imp
9 262 16:32 21:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,850 4,420 3,400 200 14,870 15,820
5,695 5,315 2,045 850 13,905 16,065
5,440 4,028 3,150 120 12,738 12,699
5,725 4,404 250 930 11,309 13,559
3,200 4,798 400 1,650 10,048 10,426
5,740 2,669 1,400 100 9,909 9,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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