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Arabia

503273167Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 49m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1136
+15
🇩🇿 Portuguese · Algeria
1126
+15
🇪🇸 Huns · Spain
1056
+18
🇺🇸 Saracens · United States
1111
-16
🇺🇸 Burgundians · United States
1102
-16
🇦🇺 Portuguese · Australia
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
bryant4f Saracens
67 3,319 10:42 30:32 ⚔ Archer Rush
Harder&Faster Japanese
46 2,257 10:59 25:26 42:49 ⚔ M@A Rush
ayoubDZtv Portuguese
40 1,968 13:47 25:01 ⚔ Archers into Skirms
Welcome Portuguese
23 1,146 11:16 26:08 40:35 ⚔ Archer Rush
Isaki Huns
22 1,074 10:59 22:28 39:05 ⚔ Scout Rush
Felipudy Burgundians
15 741 13:01 20:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,860 15,561 7,960 2,045 43,426 51,600
9,325 15,158 7,085 200 31,768 31,507
14,905 9,240 4,105 1,635 29,885 35,531
12,725 8,565 5,735 2,710 29,735 32,887
9,315 8,949 5,085 325 23,674 27,408
9,640 9,030 3,520 200 22,390 27,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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