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503272661Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 27m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
922
+16
🇻🇪 Persians · Venezuela
918
+16
🇧🇷 Ethiopians · Brazil
966
-18
🇺🇸 Poles · United States
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 722 9:54 25:02 ⚔ Archers into Skirms
26 708 9:59 ⚔ Skirms into Towers
18 493 9:57 22:31 ⚔ M@A into Towers into Skirms
14 389 10:02

Resources

Player Food Wood Gold Stone Spent Collected
5,975 4,465 820 250 11,510 11,702
4,100 2,805 630 1,400 8,935 9,312
3,855 2,865 1,120 125 7,965 9,160
1,850 885 50 0 2,785 3,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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