AoeStats
← andy_marcelo2012

Nomad

503272618Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Burgundians · Ecuador
1076
+16
🇨🇴 Khmer · Colombia
1055
+17
🇺🇾 Britons · Uruguay
1096
-17
🇺🇾 Huns · Uruguay
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,378 13:47 18:35 37:45 ⛏ Fish Boom FC
38 1,970 14:31 22:55 36:16 ⚔ Fish Boom into Scouts
33 1,744 14:35 22:18 39:29 ⛏ Fish Boom FC
28 1,478 15:30 20:25 35:07 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,960 19,865 13,845 2,350 60,020 62,799
23,610 19,060 14,215 1,920 58,805 67,309
13,535 12,170 6,355 3,100 35,160 37,960
10,190 11,759 5,820 850 28,619 29,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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