AoeStats
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Four Lakes

503272609Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 77m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
636
+38
🇲🇽 Aztecs · Mexico
631
+18
🇺🇸 Japanese · United States
666
-18
🇷🇺 Burmese · Russia
666
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 3,861 12:01 20:15 35:40 ⛏ Fish Boom FC
31 2,418 12:42 22:11 36:47 ⛏ Fish Boom FC
30 2,370 14:19 25:13 37:19 ⛏ Fish Boom FC
26 2,051 11:46 20:52 32:58 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,335 29,425 31,765 6,660 97,185 111,523
53,350 23,815 13,255 3,250 93,670 95,234
37,410 25,101 16,145 6,650 85,306 92,174
31,075 11,190 23,860 1,425 67,550 68,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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