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Nomad

503272012Analyzed
4v4 RM · 4h ago on Aug 30, 2026· 44m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1519
+14
🇲🇽 Malay · Mexico
1500
+15
🇪🇸 Cumans · Spain
1491
+15
🇦🇷 Spanish · Argentina
1476
+16
🇨🇱 Jurchens · Chile
1614
-21
🇨🇱 Vietnamese · Chile
1533
-18
🇨🇱 Japanese · Chile
1423
-13
🇨🇱 Mongols · Chile
1318
-8
Player eAPM Actions Feudal Castle Imperial Opening
EzZe Japanese
59 2,648 14:29 19:21 43:39 ⛏ Fish Boom FC
54 2,405 12:53 24:30 42:52 ⛏ Fish Boom into Fire Galleys FC into Galleys
51 2,266 13:00 16:55 33:55 ⛏ Fish Boom FC
51 2,269 13:46 22:59 38:34 ⛏ Fish Boom into Fire Galleys into Galleys FC
Alexis Vikings
41 1,834 13:06 16:51 30:50 ⛏ Fish Boom FC
Glaki Cumans
37 1,670 12:36 28:28 36:22 ⛏ Fish Boom into Galleys FC
Ux'VIC Malay
31 1,382 13:53 20:18 39:40 ⛏ Fish Boom FC
el payasadas Mongols
28 1,274 14:47 18:38 35:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,265 17,408 9,585 4,035 63,293 69,881
26,685 11,119 13,960 3,680 55,444 62,433
17,710 21,280 6,615 3,675 49,280 50,019
17,550 19,372 8,460 3,450 48,832 55,026
16,735 16,822 6,410 3,555 43,522 46,024
13,725 15,491 8,750 1,110 39,076 38,831
11,995 13,557 6,315 3,035 34,902 35,267
9,575 8,350 4,220 1,505 23,650 26,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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