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Black Forest

503272005Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 6m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
812
+18
🇨🇱 Malay · Chile
792
+19
🇦🇷 Italians · Argentina
764
+20
🇲🇽 Turks · Mexico
951
-23
🇲🇽 Bohemians · Mexico
885
-20
🇲🇽 Franks · Mexico
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
canaed Malay
62 389
Mystburn Bohemians
28 180
duduasz Hindustanis
18 115
gods118 Turks
12 74
hervey431 Franks
12 78
Rodri Italians
10 62

Resources

Player Food Wood Gold Stone Spent Collected
1,000 197 0 0 1,197 1,292
700 230 0 0 930 1,005
550 292 50 0 892 695
650 214 0 0 864 646
750 60 50 0 860 1,024
450 248 0 0 698 932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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