AoeStats
← djd1993

Nomad

503271952Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 58m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
639
+20
591
+22
🇦🇷 Teutons · Argentina
719
-21
🇦🇷 Spanish · Argentina
718
-21
Player eAPM Actions Feudal Castle Imperial Opening
17 992 13:48 26:03 40:10 ⚔ Scout Rush
15 854 17:49 23:57 35:12 ⛏ Fish Boom FC
15 883 21:46 27:53 46:35 ⚔ M@A into Scouts
6 351 16:22 23:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,675 13,940 10,615 3,350 37,580 55,975
12,500 10,619 3,980 2,255 29,354 33,361
10,925 11,145 2,170 2,650 26,890 30,559
5,340 4,048 1,225 1,300 11,913 13,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.