AoeStats
← Taytay1

Four Lakes

503271887Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 36m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
815
+30
🇨🇳 Khitans · China
803
+15
🇬🇧 Italians · United Kingdom
795
+15
🇺🇸 Byzantines · United States
792
-15
🇵🇪 Khmer · Peru
767
-14
🇨🇴 Huns · Colombia
763
-21
Player eAPM Actions Feudal Castle Imperial Opening
27 969 10:19 18:48 ⛏ Fast Castle
18 653 11:57 23:04
18 638 11:05 19:41 34:59 ⛏ Fish Boom FC
16 593 13:23 23:17 ⛏ Fish Boom FC
16 590 12:32 17:44 34:29 ⛏ Fast Castle
15 543 10:59 26:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,170 8,885 7,870 850 30,775 34,713
9,880 7,954 3,195 810 21,839 24,293
9,875 6,270 2,650 2,050 20,845 27,300
8,075 5,486 1,605 1,245 16,411 21,861
5,775 3,645 550 2,325 12,295 14,036
4,490 3,395 770 125 8,780 9,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.