AoeStats
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Black Forest

503271860Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 93m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1046
+15
🇵🇪 Bulgarians · Peru
1032
+16
🇹🇷 Britons · Türkiye
972
+19
🇨🇱 Celts · Chile
1080
-19
🇨🇱 Mongols · Chile
1069
-18
🇨🇱 Franks · Chile
933
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 3,659 11:32 15:53 34:43 ⛏ Fast Castle
35 3,309 16:17 23:35 33:40 ⚔ Drush
27 2,493 15:12 20:20 38:17 ⛏ Fast Castle
22 2,060 14:27 19:18 35:34 ⛏ Fast Castle
17 1,582 15:15 21:19 39:24 ⛏ Fast Castle
14 1,324 12:28 16:47 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,495 37,213 27,705 5,115 138,528 155,317
76,720 39,741 17,590 3,440 137,491 145,987
44,565 43,887 27,075 4,835 120,362 133,990
53,670 45,840 11,190 5,690 116,390 123,409
49,560 42,593 17,705 5,350 115,208 115,666
38,865 15,726 21,535 3,595 79,721 82,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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