AoeStats
← Shaka GNU/Linux

Arabia

503271774Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 38m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1341
+10
🇧🇷 Britons · Brazil
1238
+14
🇧🇷 Persians · Brazil
1172
+17
🇧🇷 Lithuanians · Brazil
1150
+18
🇲🇽 Mongols · Mexico
1303
-20
🇨🇴 Sicilians · Colombia
1259
-18
🇲🇽 Persians · Mexico
1160
-13
🇲🇽 Britons · Mexico
1092
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 2,309 9:38 24:36 ⚔ Scout Rush
44 1,718 8:49 27:03 ⚔ Archer Rush
41 1,575 9:01 30:29 ⚔ Archers into Skirms
40 1,539 8:11 21:33 ⚔ Scout Rush
32 1,233 17:11
31 1,204 8:46 28:44 ⚔ Scout Rush
23 879 21:35
20 779 9:42 24:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,545 11,189 6,645 1,660 33,039 36,813
13,940 6,942 6,220 200 27,302 28,312
8,630 9,295 5,190 200 23,315 25,703
11,515 4,665 5,045 200 21,425 24,361
10,420 5,572 2,710 100 18,802 20,083
7,680 6,997 995 225 15,897 17,489
5,400 3,559 50 375 9,384 10,817
3,100 1,765 100 100 5,065 5,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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