AoeStats
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Arabia

503271569Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 3m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
436
+18
🇦🇷 Bohemians · Argentina
389
+20
🇦🇷 Sicilians · Argentina
382
+20
🇵🇪 Armenians · Peru
493
-20
🇨🇴 Burgundians · Colombia
469
-19
🇺🇸 Romans · United States
459
-19
Player eAPM Actions Feudal Castle Imperial Opening
74 230
25 77
21 66
13 39
8 25
8 25

Resources

Player Food Wood Gold Stone Spent Collected
550 25 0 0 575 432
400 75 50 0 525 346
250 100 0 0 350 292
350 0 0 0 350 282
300 0 50 0 350 180
50 100 0 0 150 160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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